#pragma once

#include "SceneBase.h"

class CGLPrivatePack;

class CSceneContainerPack : public CSceneBase
{
public:
	CSceneContainerPack(void);
	virtual ~CSceneContainerPack(void);
	CREATE_FUNC(CSceneContainerPack);

	bool init() override;
	//virtual void onEnter() override;
	//virtual void onExit() override;
	//virtual void update(float delta) override;
private:
	cocos2d::Node*				m_Pack;
	CGLPrivatePack*				m_ContainerPack;
};

